Packed RRSHD & CBASH for improved loading times.
Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. Removed Full Course Yellow settings from GDB files.Optimization of RaceSurfaces for possible performance gains.Optimized track side RVs with reduced poly count.Fixed some issues with safety vehicles.Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items. Makes a nice difference.The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule. (redone all trees, desaturated and darkened grass a tad, smoothed out all fences and guardrails, redone the bump map on the road (turns out I made a mistake and wasnt using the right bump map for the detail map I had. (40mb, new cam, new panoramic background and shader to bump/spec, new tatoo at track start, 5 saved real road profile, Tosch HDR profile included.) Makes a very nice difference in game anyhow! Thanks to Richard for providing the original guardrail texture.) rF2 Tracks Tracks for rFactor 2 Click here to find the latest Fanatec products and deals here 1 2 3 7 Next Filters P Auverhat By Pixsim ( RF2) V1.0 pixsim Mountain track 5 ratings Downloads 270 File size 275.1 MB Updated K Llama Valley Velodome 1 kinchevl Short Track 0 ratings Downloads 29 File size 77. (new HD guardrails textures, Tosch fixed the background ordering, so the landscape should be matching now. Reduced dust output on the curbs and concrete a tad further. Reduced bump amplification on concrete extensions. Further optimization possible with shadow groups and vis groups. (Repositioned trees, moved and removed tree lines, optmized road, curbs, and scenery objects, merging and splitting them into smaller pieces, and optimized the LODs and shadows all around. (Thanks to Hectari for providing this! Give this a try, it's an amazing in depth review of the track and how to race it) Nordschleife is THE track, it deserves respect! There will be likely many updates to it as well, as I learn more and more, I will be improving the textures and objects over time. Original track by com8.įirst, let me thank the following persons: SPASKIS, Mario Morais, Tosch, Mianiak, Hoover, eth0ne, Richard, Senna12 and likely to be forgetting some. Plecair, together with help from other, converted Nordschleife to rFactor 2.